papers is also looking like a safe bet for inclusion in the end-of-season Challenger division tournament, which includes the top 6 regular season finishers. trevor has fewer games since he’s been paired up with a couple of the folks who have dropped out, but he’s performed strikingly well in the games he’s played thus far. In the new Challenger Division, the strong early performers have been moth and trevor, both of whom have yet to suffer a defeat. Season 2 of the SpyParty competitive league has just completed its sixth week of regular season play and the playoff races are starting to heat up.
Both at the official twitch channel of course! You can follow the twitch channel, or follow the SpyParty Streams Notifier on if you prefer your notifications in the twitter flavor. Oh, and If I was better at blogging, you’d already know there are now two live casts for the SCL this season, the regular one Sundays at 5:30pm US Pacific time, and then the new one in a more European friendly timeslot, Saturdays at 10:30am US Pacific. Thanks to magician1099 for the intro trailer! Please ignore the part about me losing all my matches this season, I’m sure there’s been some kind of mistake…
SPYPARTY SCL UPDATE
The second season of the player-run SpyParty Competitive League (SCL) is well under way, and krazycaley has written an update for all the divisions. I have just about given up on trying to give out time estimates for this….The goal is to have a sizable chunk of it done for the Steam Early-Access release coming sometime this year, 1 so people who buy SpyParty on Steam will get a video game that actually looks like a video game from the moment you launch it. Some chunk of it (mostly having to do with game setup/loadout and results screens) should be available for beta testing fairly soon, in fact. So, hopefully the new UI will please all the people all the time…that happens sometimes, right?ĭuring the stream, I’ll go through some of the mockups and iterations, I’ll talk about our process and reasons for making UI decisions and how we’re designing and implementing it, and I’ll show where we are so far. My original goal was to not change any of the existing UI flow and just layer the new UI on top of it, but it became clear as we were working through the various issues that a bunch of stuff needed redesigning and smoothing out so it was more clear and simpler for new players, and while doing that it became easy to add a bunch of cool features for experienced players.
We’ve been working on the new UI for a looong time, and it’s gone through a zillion iterations while we were mocking it up, then I started implementing it in a standalone test mode, and I’ve finally started hooking it up to the real game. I wanted to take another teaser screenshot but the game is not currently running or even compiling…uh…wish me luck for Tuesday.Īpparently 7pm PDT is 2am GMT…sorry about that! I’ll definitely put the video on the SpyParty YouTube channel line after the stream, so subscribe there if you want a notification!